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Who am I?
I'm proficient in game mechanics, systems and numbers. Comfortable with rapid prototyping and iteration both with paper and digitally. Other than video games, I also designed several board games, including a puzzle game, a three-player abstract game, and a two-player asymmetric deck-driven war game.
I'm currently a second-year graduate student at NYU MFA game design program and working on my thesis project called OLU, a mobile puzzle game. In the team, I am responsible for design all the levels, project management, feed my teammates(cooking), and telling bad jokes to cheer them up.
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